![]() ![]() ![]() You can easily play a single “campaign” in Crusader Kings III and have controlled well over a dozen or more rulers before the game’s 1453 AD conclusion. You don’t simply play as a single ruler, but also as their heir when said ruler passes on. It’s this aspect of Crusader Kings III that makes it so difficult to put down. That “horse” may not win me a war, but it highlights how delightful Crusader King III’s pop-up story moments can be. It’s one thing to take over all of Spain as the nascent Kingdom of Leon with force and military guile alone, yet a whole different affair when your ruler has lost so many of their damned marbles they’ve appointed an imaginary horse as their chancellor. While neophytes like myself were, and are, ignorant of Crusader Kings’s RPG allure, this facet of the game is arguably what led to its sizable cult following. Look, I get it: if you’re a returning fan everything I just said is nothing new. Crusader Kings III is best played when you’re willing to roll with the punches, and it has perhaps the best emergent storytelling I’ve seen in a game this year. Sure, you’ll still have a plethora of numbers and statistics to keep track of, but it’s the roleplaying side of the game that commands the most attention. ![]() That’s right, Crusader Kings III is as much a roleplaying game as it is a remarkably dense strategy game. It’s in this regard where Crusader Kings III’s deep roleplaying systems come into the fore. It’s less about taking over every square inch of land and more about cementing a lineage and legacy that’ll stand the test of time. ![]() See, that’s where Crusader Kings stands apart a bit from other grand strategy games. You’re totally free to deviate from reality if you so choose – want to found a new religion that’ll support a matriarchy in an area of the world where that never happened? You absolutely can! What ruler and nation you begin with, and which of the two periods you choose as your jumping off point will determine the challenges you’ll need to overcome if you wish to establish your family’s dynasty as the greatest the world as ever seen, and you can shape your culture and faith as needed to fit your whims (after some good ole’ fashioned grinding, of course). Pair your faith with your actual Culture (which replaces the technology tree from previous games) and you’ll discover an abundance of diverse experiences. There are more religions than stars in the sky, and each comes with its own rules and doctrines that shape how a nation under their influence grows. Needless to say, when Crusader Kings III came up for review I jumped on the opportunity.Ī nation can be Feudal, Clan, or Tribal and every culture has unique quarks that sell the more “historically” accurate aspects of the game. That was about as far as my knowledge went, but thanks to Stellaris I wasn’t as daunted by the depth of grand strategy games as I was before. That, and everyone made sure I knew the games were always under-baked at launch. Swap the wider galaxy of Stellaris for the Medieval Era of the real world, mix in more robust political mechanics, and add a dash of wholesale baby murder. I’d heard about Crusader Kings before from a few of my online gaming communities, so I had a rudimentary understanding of the series’s concepts. I wanted to try more of these games, and with Crusader Kings III around the corner I added it to my “games I am most certainly going to play this year” list. My first playthrough was a 24+ hour marathon – an endeavour I’d been unable to pull off without serious mental effort in over a decade. Granted, my first few hours with the game melted my brain into a bubbling mixture of gray matter and confusion, but the emergent storytelling captivated me in a way I hadn’t expected. ![]()
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